PC MS-DOS games list! 
 
Total reviews!
Handheld: 57
16/32bit Computers: 830
8bit Computers: 416
8bit Consoles: 58
16bit Consoles: 78
32/64bit Consoles: 107
128bit Consoles: 28
OnLine members
Currently: 16
Best on 8bit micro!
International Karate + - Commodore64
Xyphoes Fantasy - AmstradCPC
Arkanoid II - AmstradCPC
Pang - AmstradCPCPlus
Wrath of the Demon - Commodore64
Night Hunter - AmstradCPC
Barbarian - AmstradCPC
Prince of Persia - SamCoupe
Lemmings - SamCoupe
Best on 16bit micro!
Turrican II - Amiga
Shadow of the Beast - Amiga
Jim Power - Amiga
Agony - Amiga
Turrican 2 - AtariST
Project X - Amiga
Super Frog - Amiga
Flashback - Amiga
Dark Seed - Amiga
Flashback - Archimedes
Warlocks - Archimedes
Cannon Fodder - Amiga
Turrican II - PC
Universe - Amiga
Hurrican - PC
Tyrian - PC
Super Stardust - AmigaAGA
Pac-Mania - X68000
Best on 8bit consoles!
Best on 16bit consoles!
Jim Power - snes
Donkey Kong Country - snes
Aladdin - snes
Comix Zone - Megadrive
Alien Soldier - Megadrive
Blazing Lazers - pcengine
Raiden - pcengine
Super Star Soldier - pcengine
Best on 32bit consoles!
Total hits!
Free counters!
Puzzle!
Random Old Ads!
 
Game info
PC

R-Type

R-Type
GenreAction Shooter
DeveloperIrem
PublisherIrem
Released1989
Rating
Graphics:8.0
Sound:8.0
Gameplay:5.0
Overall:7.0
Reviewed byndial
R-Type is one of the most popular side scrolling shoot 'em up games developed by Irem for the arcades in 1987. It became popular for its creative world-view and game system and was converted on various video game consoles and home computers!
 
Review
R-TypeSTORY / GAMEPLAY
The story takes place somewhere in the 22nd century! You fly a futuristic fighter craft called the R-9a "Arrowhead". The craft's name is based on its shape and because it is the ninth model in the 'R' series of fighter aircrafts. The main mission is to blast and destroy the evil Bydo Empire (and its fleets). Basically, you have to shoot everything that moves -with most aliens shooting back at you while others just get on your way to instantly kill you upon contact. The backgrounds look like tunnels (or caverns) that have a "ceiling" and a "floor" outcropping in places! These can also be dangerous since you can easily crash your R-9a. Some of the sprites are pretty large, like the giant spinning wheel monster that awaits near the end of the first level where you actually have to get your ship inside it and shoot it in the eye to close its account. And be sure that there are a lot of even bigger (and far more difficult) alien monsters to confront! The rapid presses on the fire button produce standard laser bursts, but should you require a bit more firepower you must hold the button for 3 seconds to charge and blast a bigger shot which will pierce and kill everything into its range. It is absolutely necessary to also collect an extra bonus shield (a sort of a second aircraft) that shoots and can be unleashed to kill everything on sight. Overall, R-Type is extremely difficult (frustratingly difficult actually) since you can easily lose lives and -the worst of all- if you are shot down, you re-spawn at the beginning of the level (very unfair in my opinion)! Actually the whole game is unfairly tough!

GRAPHICS / SOUND
The PC (MS-DOS) conversion is great, keeping most of the original graphics. Well, this R-Type is superior to the Amiga and ST counterparts and uses way more colors on screen (almost similar to the X68000). As in the original version, the sprites move very smoothly and some of them are really huge, especially the end-level bosses! The PC conversion offers a good sound quality! Each level has its own music, along with a variety of gameplay sound effects.
 
Screenshots
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
  • R-Type
 
Gameplay sample
 
Comparable platforms



16 colors
Atari ST



32 colors
Commodore Amiga OCS/ECS



80 colors
Sharp X68000



76 colors
PC MS-DOS
 
 
Hardware information

PC (ms-dos based)

PC (ms-dos based)CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site)
MEMORY: 640Kb to 32MB RAM (typical up to 1996)
GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines.
SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!
read more...
The PC (ms-dos based) (default) color palette
CGA: 16-color palette (4 on-screen)
EGA: 64-color palette (16 on-screen)
VGA: 256-color palette (256 on-screen)
 
Comments
No comments added yet
 
Login to leave your message!
 
Our featured games
Lethal Species
Play old-school now!
Music Player!
Play ZX on-line!!
Play CPC on-line!!
Boot Screens!
Retro-games Trivia!
Old-school Crossword!
Is this my palette?
The logo evolution!
Manuals!
Beat them All!
Design & Developed by ndial
Google+
 
Free counters!